3XR General Models
Model was created from scratch. Modeled and textured in Blender. Photoshop was used to tweak some textures. 16,653 total triangles.

Model was created from scratch. Modeled and textured in Blender. Photoshop was used to tweak some textures. 16,653 total triangles.

Modeled and textured in Blender, using reference from CAD model. Photoshop was used to tweak some textures. 79,559 total triangles.

Modeled and textured in Blender, using reference from CAD model. Photoshop was used to tweak some textures. 79,559 total triangles.

Modeled in Blender, using reference from CAD model. Textured in Substance Painter. 43,888 total triangle count.

Modeled in Blender, using reference from CAD model. Textured in Substance Painter. 43,888 total triangle count.

Model was created from scratch. Modeled in Blender and textured in Substance Painter. 40.3K total triangles.

These are highlighted real-time models throughout my time at 3XR. Models shown were created by me using a mix of Substance Painter, Blender, and Photoshop. I used a a variety of techniques including hard surface modeling, sculpting, retopology, and texture painting. At 3XR, I created and helped to ship hundreds of real-time assets to our clients.